The Tractor Works
(Squad Leader scenario 2, converted for Crossfire)
Roll a dice to determine who starts with initiative.
Germans
Kampfgruppe Stahler. Set up second in buildings G1..G4. At least one squad must be deployed in each building.
Morale: Regulars
1 CC (+2)
3
HMG
Platoon
1
1
PC (+1), 3 squads
Platoon
2
1
PC (+1), 2 squads
Platoon
3
1
PC (+1), 2 squads
Kampfgruppe Tienham. Set up second in buildings G5..G7. At least one squad must be deployed in each building.
Morale: Regulars
1 CC (+2)
2
HMG
Platoon
1
1
PC (+2), 3 squads
Platoon
2
1
PC (+1), 3 squads
Assault Engineers. Set up third in buildings G5,G7,G8. At least one squad must be deployed in each building.
Morale: Veterans
2
Flamethrowers (See special rules)
4
Demo charges (See special rules)
6
Smoke (See special rules)
Platoon
1
1
PC (+2), 3 squads
Platoon
2
1
PC (+1), 2 squads
Russians
Rifle company
Set up first Hidden in building R1 (The Tractor Works)
Morale: Regulars
1 CC (+2)
4
HMG
Platoon
1
1
PC (+1), 4 squads
Platoon
2
1
PC (+1), 4 squads
Platoon
3
1
PC (+1), 4 squads
Rifle battalion
Set up last in buildings R2..R5
Morale: Regulars
1 CC (+2)
1
HMG
Platoon
1
1
PC (+1), 4 squads
Platoon
2
1
PC (+1), 4 squads
Platoon
3
1
PC (+1), 4 squads
1 CC (+1)
Platoon
1
1
PC (+1), 4 squads
Platoon
2
1
PC (+1), 4 squads
Platoon
3
1
PC (+1), 4 squads
Detached platoon
1
PC(+1), 3 squads
Special Scenario rules
The Variable Clock is in effect. The scenario starts at 08:00. Roll a dice at the end of every German initiative. The clock advances 30 minutes on a roll of 4,5,6.
The scenario ends when the clock reaches 12:00
Flamethrowers
Represented by a single flamethrower figure, which may be attached to an engineer squad.
May be fired into a structure from outside as a phasing action, but have a range of only 1 stand. They get 4 dice against all occupants of the structure, with no cover benefit. Bunkers provide no extra benefit (i.e. hits are still on a 5,6).
After each shot, roll a dice. On a 1 or 2, it is considered to be out of ammo; remove the flamethrower figure.
If the squad to which it is attached is suppressed, remove the flamethrower.
Demo charges
Engineer squads may be equipped with demo charges.
Charges are placed as part of an initiative, counting as an action. Normally they would be placed against a structure.
They may be detonated as a separate action. Any squads within 1 stand width of the charge, and any squads within a structure touched by the charge, are attacked with 4 dice, with no cover benefit.
Smoke
Engineer squads may place smoke, up to a scenario limit.
Smoke is placed as part of an initiative, counting as an action. 2 smoke counters are placed next to the squad, with at least one of the two counters touching the squad.
Victory conditions
The side which occupies at least six sectors of the Tractor Works (building R1) wins.
Each square below is 1 foot.
