Federals

 

Gen Rosecrans

 

You have been ordered to set up a supply depot for the advancing Federal army on the banks of the Ohio river at Pratt's Landing. To this end, your division has been sent ahead to seize the landing.

During the morning, you received news that a Confederate force is also advancing to seize the landing. It is imperative that you beat them to it.

 

Battle starts at 12 noon, Nightfall is at 6 pm (12 moves)

 

Objective:

No enemy in musket range of Landing 5 points

No enemy artillery within range of Landing 10 points

No enemy in musket range of Magruder's Farm 5 points

Plus points for enemy casualties

 

Troops:

Archer 8/7/5 Inf Green (Normal uniforms)

Doubleday 8/6/4 Inf Veteran (Zouaves)

Meredith 8/5/3 Inf Crack (The Iron Brigade) (Slouch hats)

Burford 8/6/4 Cav Veteran

2 Artillery batteries

 

Any TWO of your commanders (including yourself, if desired) may be declared EXCEPTIONAL.

 

Any TWO of your units (Artillery batteries count as a unit for this purpose), enter on move 1, along with yourself.

To enter the rest of your units, to must roll less that the move number on 1d6 - roll at the END of each move (i.e. if you roll a '1' on move 2, they will come on at the start of move 3).

Units may EITHER enter in Column of march along a road OR may wait 1 move and enter in any formation anwhere on the baseline.

 

Confederates

 

Gen Bragg

 

You have been ordered to prevent the set up of a Federal supply depot on the banks of the Ohio river at Pratt's Landing. To this end, your division has been sent ahead to seize the landing.

During the morning, you received news that a Federal force is also advancing to seize the landing. It is imperative that you beat them to it.

 

Battle starts at 12 noon, Nightfall is at 6 pm (12 moves)

 

Objective:

No enemy in musket range of Landing 5 points

No enemy artillery within range of Landing 10 points

No enemy in musket range of Magruder's Farm 5 points

Plus points for enemy casualties

 

Troops:

Bartow 8/7/5 Inf Green (Zouaves)

Johnston 8/6/4 Inf Veteran (Normal Uniforms)

Early 8/5/3 Inf Crack (The Stonewall Brigade) (Ragged Rebs)

Steuart 8/6/4 Cav Veteran

2 Artillery batteries

 

Any TWO of your commanders (including yourself, if desired) may be declared EXCEPTIONAL.

 

Any TWO of your units (Artillery batteries count as a unit for this purpose), enter on move 1, along with yourself.

To enter the rest of your units, to must roll less that the move number on 1d6 - roll at the END of each move (i.e. if you roll a '1' on move 2, they will come on at the start of move 3).

Units may EITHER enter in Column of march along a road OR may wait 1 move and enter in any formation anwhere on the baseline.