Scenarios
These scenarios are a
mixture of Historical and non-historical. Most have table layouts. Historical
ones are marked in this colour.
The table layouts are gridded
in 1 foot squares. I use an 8x6, 6x6 or 6x4 layout, depending on the size of
the game. 6x6 is the commonest.
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Ancients
Plataea 479BC Persian War. Mardonius, the Persian commander left behind by
Xerxes after Salamis, tries conclusions with an Greek army commanded by the
Spartan, Pausanias. If only the Greeks hadn't tried to withdraw under cover of
darkness...
The relief of the camp.
Can the Roman relief column get through before the camp is overwhelmed? A DBM
scenario
Ruspina 46BC,
Roman Civil War.
Caesar in trouble in the plains of Numidia. This one has been published in
Slingshot. A DBM scenario.
The Siege of Antirhinum.
An ancients mini-campaign set in the Roman Civil War. Will work with most rules
sets. Published in Practical Wargamer
Horse & Foot. A DBM
scenario. Can the infantry get to the hills before the cavalry overwhelm them?
Reinforcing a position.
Another DBM scenario. Part of a force starts on a steep hill - the rest must
come up to assist before it gets overwhelmed by the much stronger attackers.
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Dark Ages
The Miser's Gold. Where
has he hidden it? Inquiring minds want to know. The scenario is designed for my
Dark Age skirmish rules. There's also a picture of the table set up in the
Gallery.
The Taxman Cometh. With
his ill-gotten gains, no less. The Vikings and the Peasants would like to have
a look at them to check everything is in order.
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English Civil
War
Hopton Heath, 1643. A
small ECW action
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Napoleonic
A classic French attack on
an Anglo-Spanish ridge position. Written for L'Ordre Mixte
Wellington's invasion of
France. Urogne,
1813. Written for
L'Ordre Mixte.
A French attack on British blocking position on a river. The position is not quite as secure as the Brits thinkĀ .
A British attack on a
French defensive position, but with a little surprise for the French this time
And finally the battle of Quatre Bras, 1815. Ney vs Wellington
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American Civil
War
A small clash for Fire
& Fury. I think this was the first F&F game I set up, before I had
painted up most of the figures.
Cooper's landing. A
fictitious Fire & Fury battle involving gunboats and river steamers.
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Zulu War
Trouble in the Umphosi
valley (isn't there always?). A punitive expedition to burn a few Kraals. Is
that a dust cloud behind that hill?
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Wild West
The Daltons are up against
the Ramirez brothers. And the law would like to see both of them in jail...
Written for my Wild West skirmish rules.
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World War 2
Some notes on
converting scenarios from other systems to Battlefront :WW2.
Squad Leader: Squads translate
1 for 1, as do MMGs and mortars. LMGs will generally be factored in to the BF
organisations, but a good rule of thumb is to award an LMG stand for each pair
of LMGs in a Squad Leader formation. Ignore single LMGs. Squad Leader
represents vehicles 1:1 : halve numbers for BF (or possibly divide by 3 for
Russian formations). The Hitdorf scenario also features in the Crossfire 'Hit the Dirt'
scenario book.
Rapid Fire: Just take the
number of figures and keep it the same. For example, a typical Rapid Fire
Battalion is something like CO + 6 figures, MMG, 3" Mortar, 3 companies each of
8 figures. That's a total of 30 figures. Translates to BF as 8x3 figure rifle
stands, 1 command (2 figs), 1 MMG (2 figs) , 1 3" Mortar (2 figs). You may in
some cases need to move attachments up one level since RF is usually at a
higher scale than BF.
Here are some translated
scenarios
Hondeghem Corinth Canal Crossing The Bug Vaagso Raid Ozereika Narwa
Crossfire: Is a straight
translation. The 'extra' German MMGs can be converted back to LMGs, which is
what they are representing.
The Bruneval
raid to capture Hitler's Radar.
1942. Can you get the radar out before the boats leave?
The Peenemunde incident. A
fictional game set in 1945. The Germans and the Russians think this is a 2
player game. The British know differently...
The Guards Counterattack.
Based on the fighting in Stalingrad, this scenario is for Crossfire, and
will be familiar to Squad Leader players as scenario 1 from that game,
converted appropriately.
The Tractor Works. Based
on the fighting in Stalingrad, this scenario is for Crossfire, and will
be familiar to Squad Leader players as scenario 2 from that game, converted
appropriately.
Squad leader scenario 3
(The Streets of Stalingrad) is just the above two joined together plus a few
tanks for each side - the right side of the Guards table butts up against the
left side of the Tractor Works one, but my feeling is that it is much too big
for Crossfire.
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